Four Proven Ways To Extend Board Games Brands
One of the best aspects of the board games industry from a business model point of view is that once you have established a successful board game in the market you can often spin off different versions of that game which stand a better chance of succeeding each time versus launching an entirely new game. This is because both consumers and retailers know and trust both the quality & experience that the brand will deliver.
Taking a quick look at the board games market, it is easy to observe four fairly straightforward ways to extend board games brands:
- Spec/price point variance
This way of extending board games brands is simple. You add or remove contents to increase or decrease the price point. Obviously you need to adapt the gameplay & instructions accordingly! This method of brand extension can open up new distribution opportunities: for instance, if you have a premium brand, you may open up discount/bargain retail channels via a down specced version of your game. Or conversely, if you sell primarily in budget retail you might be able to secure listings in upmarket department store chains by creating a special version with a higher specification and higher price point.
- Different gameplay format
If the original version of your game is a full board game, maybe you could extend via a dice game version or a cards only game. This way you can add some incremental sales opportunities. Beware though of cannibalisation with this method i.e. if you sell a new dice game version of your game successfully but people just buy that instead of buying the original version of the game that hasn’t necessarily helped you to move forward!
- Themed/Licensed editions
The classic example of a board games brand with ‘themed’ editions would be Monopoly. Whether it’s a new version for the Olympics or for a new movie, Monopoly has long since proven that one board game brand can sustain many iterations with a different theme.
- Digital versions
Digital gaming is a major business. Digital extensions of board games can be successful and bring new people into playing the original version of the board game. The major challenge though is that the digital world goes far deeper in terms of interactivity, depth and physical environments versus a board game. We’ve seen some dreadful ‘ports’ of board games which just take the same game & stick it onto mobile, console or online gaming. The game then tends to play badly because it is too shallow and basically not a compelling experience on a digital platform, so it can be easy to deliver a bad experience with a digital extension to an established board game.
We run a Consultancy business helping board games companies to grow. We have experience of most major board games markets around the world and our team has developed more than 200 board games including versions of classic games like Monopoly, Clue/do, Risk, Game of Life etc. For more information on our services (including our Export sales Consultancy) please just click here: https://www.kidsbrandinsight.com/services/
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